"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.Touchscreen = exports.Mouse = exports.Keyboard = void 0; /** * Copyright 2017 Google Inc. All rights reserved. * Modifications copyright (c) Microsoft Corporation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ class Keyboard { constructor(page) { this._page = void 0; this._page = page; } async down(key) { await this._page._channel.keyboardDown({ key }); } async up(key) { await this._page._channel.keyboardUp({ key }); } async insertText(text) { await this._page._channel.keyboardInsertText({ text }); } async type(text, options = {}) { await this._page._channel.keyboardType({ text, ...options }); } async press(key, options = {}) { await this._page._channel.keyboardPress({ key, ...options }); } } exports.Keyboard = Keyboard; class Mouse { constructor(page) { this._page = void 0; this._page = page; } async move(x, y, options = {}) { await this._page._channel.mouseMove({ x, y, ...options }); } async down(options = {}) { await this._page._channel.mouseDown({ ...options }); } async up(options = {}) { await this._page._channel.mouseUp(options); } async click(x, y, options = {}) { await this._page._channel.mouseClick({ x, y, ...options }); } async dblclick(x, y, options = {}) { await this.click(x, y, { ...options, clickCount: 2 }); } async wheel(deltaX, deltaY) { await this._page._channel.mouseWheel({ deltaX, deltaY }); } } exports.Mouse = Mouse; class Touchscreen { constructor(page) { this._page = void 0; this._page = page; } async tap(x, y) { await this._page._channel.touchscreenTap({ x, y }); } } exports.Touchscreen = Touchscreen;